Rift persistent caching

Rift allows you to store popular content into separate groups for caching. This is quite different from elliptics cache where data is stored in memory in segmented LRU lists. Persistent caching allows you to temporarily put your data into additional elliptics groups, which will serve IO requests. This is usually very useful for heavy content like big images or audio/video files, which are rather expensive to put into memory cache.

One can update list of objects to be cached as well as per-object list of additional groups. There is a cache.py with excessive help to work with cached keys. This tool will grab requested key from source groups and put them into caching groups as well as update special elliptics cache list object which is periodically (timeout option in cache configuration block of the Rift) checked by Rift. As soon as Rift found new keys in elliptics cache list object, it will start serving IO from those cached groups too as well as from original groups specified in the bucket. When using cache.py tool please note that its file-namespace option is actually a bucket name.

To remove object from cache one should use the same cache.py tool – it will remove data from caching groups (please note that physically removing objects from disk in elliptics may require running online eblob defragmentation) and update special elliptics cache list object. This object will be reread sometime in the future, so if requested key can not be found in cache, it will be automatically served from original bucket groups.

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